![]() Im sorry but you can not find those Asteroid Yilds in that sector. Excess is sold off and I get free shields, lasertowers, ship guns and missiles without having to hunt them down and pay premium prices for them. Every ware that is made by one station and required by another, I made sure the first makes more than the second consumes (so 9 large and 1 medium cattle ranch, but only 9 large cahoona bakeries). My complex there brings in about 4.5m an hour and is 100% self-sufficient. Publicado originalmente por Zombielord Ativan:Space Weed is nice but if you really just want to make money, I recommend putting a big complex (40+ stations) in Antigone Memorial, with no illegal goods. Excess is sold off and I get free shields, lasertowers, ship guns and missiles without having to hunt them down and pay premium prices for them.ġx Concussion Impulse Generator Forge (Argon) Space Weed is nice but if you really just want to make money, I recommend putting a big complex (40+ stations) in Antigone Memorial, with no illegal goods. These bursts are strong enough to physically move objects. Paranid Prime, Trinity Sanctum, and one of the sectors around Frar's Retreat are good spots for these. The Concussion Impulse Generator uses advanced technology to create powerful ripples in subspace. Snail/Soya factories actually buy it and there's not a single teladium factory in any of Paranid space. Teladium ore factories are good investments in Paranid space. My next goal is Antigone Memorial, I'll be building Wasp missile, laser tower, and another weapon factory I'll need.Īlso, little tip. I'll be adding Drone factory to it soon and I can squeeze something else in also and it'll stay self sufficent and will have little extra products I can sell off. I currently over produce Ore/Silicon/Nostrop oil/E-cells on it. ![]() I currently have Typhoon Complex in Ronkar's Trial, closed loop. Such as Missiles, missile complex are very good investment. Should think long terms on what you need. I keep good portion of the ammo and let the shields sell(along with extra 10-20% of secondary resources it over produces), it does really well. ![]() Not closed loop, but I have ore mine near by with CAGS running to help it. I like EBC guns, so I have EBC ammo factory+5MJ shield complex sitting in Minstry of Finance I think. Yaki sectors are west of Empires Edge(Paranid) Savage Spur is Unknown, but it has good roids for complex and Yaki have factories that need it. It does however make a decent choice for OoS patrol, where the higher DPS and irrelevant energy drain give lighter patrol ships more punch than the ubiquitous HEPT.You can freely build space weed complex in Yaki Space, if on good terms with them. As such, given it is available throughout the Commonwealth, it is very underused. The CIG has poor energy efficiency, and it cannot hit targets at long range because as well as making the target briefly lose navigational control it also slows it enough for any subsequent shots that were tracking the target to fly long. These bursts are strong enough to physically move objects and the high energy levels can drain shielding and cause moderate structural damage. The Concussion Impulse Generator uses advanced technology to create powerful ripples in subspace. Another benefit is the increased size of the projectiles, leading to a higher hit rate against small targets, emphasizing its purpose as an anti-fighter weapon. If equipped as the main weapon on a craft with a good laser recharge rate, like the Hyperion or Skiron, this is a small consequence, as the generators do a good job keeping up with sustained fire. Its principle advantages over the HEPT as a weapon mounted on corvettes are its noticeably longer range and high hull damage, though it is much less efficient against shields. While this often causes shots to be wasted it makes it very easy to land a killing blow upon them. An advantage is that if it scores a hit, it stops fighters dead in their tracks. Concussion effect does however make it difficult to sustain fire on smaller targets, an issue compounded by it significantly higher energy drain and only marginally higher DPS compared to the cheaper High-Energy Plasma Thrower. Commonwealth standard M6 and M7 weapon that send the target it scores tumbling.
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